Pre-University CG

I worked for Inspired Labs in Oxford for a year and a half. Here’s an internal project we did:

We used 3ds max’s Quicksilver renderer to make it render on the graphics chips at ~2 seconds per frame. This was the first hardware renderer I used, and wasn’t ideal. I made a shader to get the pngs to render properly with transparency. I wrote a Maxscript to automate the pipeline of creating character rigs from the png images. I used CorelDraw and Photoshop for the characters and environments respectively, and After Effects for compositing. For another project, I led a small team to create an animation from scratch while my boss was away. It was stressful but I learnt a lot!

Here’s the showreel I sent to get into that studio – certainly not a reflection on my current skills!

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