This was the first project I did at Bournemouth. It was my first time modelling with Maya 2011, as opposed to 3ds Max with which I am quite experienced. There was a quad limit of 2000 for the character and 2000 for the prop (the car). I hit it for both. No triangles! Iron Man is a complete mesh as well; no holes.
The reference images had to be drawings available on the internet; we were not allowed to draw our own. Hopefully I’m not in breach of copyright using them in this way!