One game a week – first month

After reading a couple of gamasutra blogs¹, I decided to start making a game every week (on top of the bigger games I’m making). Here are the first month’s games:

A hex-based rogue-like with a mix of real-time and turn-based mechanics

Space Junk Settler

An asymmetric multiplayer air-hockey inspired one-gamepad game


A first-person linear horror text adventure


Not a game, just a simple movement demo


Hopefully I can keep this up indefinitely despite what I am doing in the meantime. Making these games improves my knowledge of Unity, my emotional reaction to finishing and releasing games, and perhaps I get some practice doing art, but game design seems a more important and difficult skill to me.

¹ and


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